Stephen Wilson

Stephen Wilson

This is my blog for the Games Design module. I'll discuss the things that go on with our project.

Tuesday, 11 October 2011

Game Design - Week 2

Through week 1 to week 2, we got some good progress. We came up with and agreed on the general idea. We also came up with a lot of great details. Helped by taking inspiration from games, movies and TV shows we've seen already, such as Reaper (TV Show), Fable (game), Dogma (movie), Bedazzled (movie).
We started off with a google docs drawing, used for making a mind map. It started off with little ideas and it turned into a full game idea (with the mind map being huge).

Here is the first draft of a design summary document:
Background Story:
Main character is a normal guy who’s wife was murdered. He sells his soul to the Devil to get her back to life.
The Devil then makes the main character to do jobs for him. Mainly finding souls that have escaped from Hell onto Earth.
The Devil gives a new power every task (or every so often). These powers are to help defeat the escaped souls, but The Devil has to build his trust with him gradually throughout the story.
There is also a conflict going on between heaven and hell. The main character will start to be contacted by angels with optional jobs to do for them.
There are rogue angels in heaven who are trying to take over God’s power over Earth.

The player then has the control over the way the story goes. There are moral decisions to be made that affect the character’s karma, which affects his relationship with the devil and with God/the angels. This can greatly affect gameplay and story outcome.



Setting:
Starts in the modern world as it is now. Through the story, the world may start to become almost post-apocalyptic looking, depending on how the player plays the game.
There will be moments where the player goes to heaven and hell.



Main Characters:
Hero - A guy who starts normal, with a wife. He becomes a powerful hero when he receives powers from the devil and angels when he does jobs for them.

Hero’s Wife - Gets killed at the start of the story, but is brought back to life by the devil. At the price of the hero’s soul.

Devil - A tall man, looks like he’s in his 50s/60s. Wears a suit and tie, has a smile on usually and has a very intimidating attitude, yet he remains sarcastic and humorous. He can also get angry, and when he does, you wouldn’t want to be anywhere near him.

God -

Demons -

Angels -

Rogue Angels -


Gameplay:
3rd person camera.
Single player campaign, single player endless mode, multiplayer endless mode (co-op and competitive).
Destructible environment.

Player can punch and kick.
Player will build an inventory of powers (3 at a time can be equipped).
Example fighting move: Kick enemy to the ground, charge up a powerful fireball while enemy cannot distract. Blast the enemy for a quicker kill than many less powerful fireballs or kicks/punches.

Powers can be equipped by opening the inventory (which pauses the game) and choosing the powers.

Player needs energy to use these powers. Energy can be recharged by killing enemies and sucking their souls.

Endless mode will have rounds/waves of enemies you have to kill. It goes on forever until you die. The goal is to get the most amount of rounds completed.

In campaign, the player will have moral choices which affect the jobs that have to be done, and affects the outcome of the story.


Technology:
CryEngine 3


Artwork:
Realistic, non-cartoony graphics.
Lighting is important to set the atmosphere.
Gorey.
Poster - Picture of the hero, with one side of his face being evil looking, and the other a more angelic/good look. (good vs evil)


Music:
The music would fit the current atmosphere of the game. Depending on how the player is playing and what part of the story he is at, it could range from a relaxed/calm feeling, to a possibly dark or creepy feeling.

Exciting music for the bosses. Music that keeps your heart racing and keeps you clinged onto the game.

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